E-GROWTH – Enterprises Growing Through Business Simulations (E-Growth)

The project was implemented between 1 September 2020 and 31 August 2022 under Czech coordination within an international partnership. The consortium brought together organisations from the United Kingdom, Greece, Spain, and Hungary, including Trebag Ltd.
At the heart of the project was the development of a business simulation game that enables participants to make business decisions in a realistic and interactive environment. The simulation models the operation of a company, allowing learners to strengthen their entrepreneurial mindset, strategic thinking, management skills, and problem-solving abilities through practical decision-making scenarios.
As part of the project, the partnership also developed a Business Growth Toolkit, a Mentor’s Handbook, a collection of case studies, and self-directed learning modules. Together, these resources provide educators and learners with practical tools for applying simulation-based learning in vocational education.
As part of the project, the partnership also developed a Business Growth Toolkit, a Mentor’s Handbook, a collection of case studies, and self-directed learning modules. Together, these resources provide educators and learners with practical tools for applying simulation-based learning in vocational education.